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Stay Alive (2006)
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Reviews Counted: 57
Fresh: 5
Rotten:52
Average Rating: 3.1/10
Consensus: A by-the-numbers teen horror flick, Stay Alive fails to exploit its premise for any real scares.
Runtime: 1 hr 40 mins
Genre: Horror/Suspense
Theatrical Release: Mar 24, 2006 Wide
Box Office: $22,999,535
Synopsis: This pop culture-laden fright-fest takes the legend of Countess Elizabeth Bathory of Hungary and relocates it in the inherently creepy locale of New Orleans. The usual cast of motley and none-too-bright teenagers is assembled and... This pop culture-laden fright-fest takes the legend of Countess Elizabeth Bathory of Hungary and relocates it in the inherently creepy locale of New Orleans. The usual cast of motley and none-too-bright teenagers is assembled and attached to quirky names--smartass Phineas (Jimmi Simpson) and his Goth-girl sister, October (Sophia Bush), hunky protagonist Hutch (Jon Foster), and tech-head Swink (Frankie Muniz), to name a few--and they all have one thing in common: the love of gaming. When Hutch's best friend Loomis (Milo Ventimiglia) is a victim in a violent massacre, Hutch ends up with the game he was playing just before he died. Called "Stay Alive," the game is technically illegal and Hutch and his friends can't resist booting it up. The game resurrects the Countess, who centuries ago was walled up in her tower when her crimes were discovered (she is said to have brutally murdered 650 servant girls and bathed in their blood). Now, she is fulfilling her vow to return to reassume her reign of terror. This time, however, her victims are gamers who will die in the same way in life as they do in the game. The video game itself becomes a character in the film, showing off excellent 3-D, cinematic effects, and creating an effectively spooky atmosphere with a memorable, if derivative, aesthetic. The gore never escalates past PG-13 levels but the scare tactics are adept, while the Countess herself, with pasty skin and high-necked red dress, is a movie monster worthy of canonization. [More]
Starring: Sophia Bush, Jon Foster, Frankie Muniz, Samaire Armstrong
Starring: Sophia Bush, Jon Foster, Frankie Muniz, Samaire Armstrong, Adam Goldberg, James Haven, Milo Ventimiglia
Director: William Brent Bell
Director: William Brent Bell
Screenwriter: William Brent Bell
Producer: Gary Barber, Roger Birnbaum, Jonathan Glickman, McG, James D. Stern
Composer: Tyler Bates, John Frizzell
Studio: Buena Vista Pictures
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Release:
Sep 19, 2006
Reviews for Stay Alive
One of those movies that thinks loud sounds and shaky cameras account for scares, and reminding of us of truly scary gaming experiences only amplifies its weaknesses.
There's a gothic backstory to all this, which makes no sense but looks pretty cool.
If Stay Alive teaches us anything, it's that videogames and horror films do not mix...at least in the same movie.
...a little needless brutality would've almost certainly elevated the proceedings, albeit temporarily...
- Aspirante a Terror em Silent Hill (jogo e filme) que, repleto de clichês e personagens caricaturais, revela-se apenas cansativo e previsível.
...if the filmmakers could have dispensed with the actors and plot altogether, they might have had a better movie.
This movie has a nostalgic retro feel to it, like the old Universal horror movies that we now find very funny. But alas, where are all the drive-in theaters to show it in?
Never has a title been more horribly at odds with the way you're actually going to feel while watching the movie.
Something of a disappointment and nowhere near as scary as The Ring, which it rips off shamelessly.
Stuttering like a busted console, the film's lack of invention is only rivalled by a paucity of gore which will seem positively comical to gamers long since inured to cyberspace slaughter.
... while its narrative style -- elliptical, fragmented, even eccentric at times -- is ambitious and imaginative, it sometimes makes for a loss of clarity and momentum.
The dialogue seldom rises above the level of twaddle -- unspeakable in every sense of the word.
If any of these characters were halfway decent gamers (or even hackers), their problems would be solved
Never mind staying alive. You'd be doing well to simply stay awake through all 85 interminably inert minutes of Stay Alive.
Implausibly tedious, Stay Alive has none of the vicarious thrills of, say, Konami's Silent Hill 2. It’s barely even Pong unplugged.
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