Posted on 9/30/12 10:44 AM
I became a Rian Johnson disciple the second that the 2006 film Brick ended. I was floored by the originality, the artistic vision, the intelligence, and the creative voice. This was a unique filmmaker and I instantly knew this writer/director would be a man worth following. His follow-up, 2009's The Brothers Bloom, was three fourths of a great movie, but a bit of an overdose on whimsy. Then I read that Johnson was next going to try his hand at time travel, and I could not contain my excitement. One of my favorite film genres and one of my favorite up-and-coming indie filmmakers together. I was expecting Johnson to do for time travel what he did with film noir (Brick) and the con movie (Brothers Bloom). How could Looper disappoint? Well, sadly, the movie found a way. It feels like Johnson smashed two halves of two different movies together, one good and one not so good.
In 2072, time travel is invented but instantly made illegal. The only people who have access to time travel are the mob. They have a surplus of dead bodies that need to disappear, so the mob sends them back 30 years. In 2042, Joe (Joseph Gordon-Levitt) is employed as a looper. He kills the guys the mob sends back in time and then disposes of the bodies. He's paid well, and he and his fellow loopers live it up as privileged members of the Kansas City social sphere. Abe (Jeff Daniels) runs the show in town; he's a mob guy from the future. There's a catch to all the looper riches. The mob also wants to protect them in the future, so they send back the looper's future self to be executed. It's called closing the loop. And if you don't kill your future self, bad things will definitely happen, just ask Seth (Paul Dano), a looper hacked apart to lure his future self back.
The day comes where Joe is tasked with executing his future self, Old Joe (Bruce Willis). Old Joe escapes and goes on the run. Younger Joe is now under extreme pressure to kill his guy, or else the mob might just find him and start slicing body appendages. Old Joe is looking for the Rainmaker, who in 30 years will become a criminal tyrant responsible for much death. But in 2042, he's only a child. Old Joe's mission is to kill the child before he becomes the Rainmaker, and before he murders Old Joe's eventual wife. While fleeing the mob, Joe takes refuge on a farm outside of the city. Sara (Emily Blunt) and her young son Cid (Pierce Gagnon) warily take in Joe but they're also hiding a secret, that Cid has powerful telekinetic powers that can be put to great damage.
The film's premise is compelling and allows for plenty of mind-bending possibilities, and Johnson has a fresh take on the sci-fi genre. Hunting down your future self is a grabber of a concept and I loved the scenes where Joe and Old Joe would sit down and converse. There's the natural tension of Joe's mission to eliminate his future self, but there's also a flurry of ideas, ones that make the film better developed. Old Joe has an edge in foreknowledge but Joe has his own edge. He can change Old Joe's memories by choosing different actions. He swears if he ever sees a picture of Old Joe's wife that he'll do everything in his path to alter fate, to make it so he never finds her. As a result, Old Joe is hobbled by headaches and fuzzy memories because the order of events is no longer concrete. "This time travel stuff fries my brain like an egg," Old Joe admits. That, my friends, is a fascinating struggle for dominance and a refreshing take on time travel. Then you throw in the mob chasing after both Joes and you got an extra sense of urgency. Looper is playfully heady but easy enough to follow. It's a thriller that doesn't get bogged down in time travel logistics but it doesn't pander to its audience either. If it did, I'm fairly certain Joe (addict, criminal, selfish) and Old Joe (eventual child slayer) would have taken turns to be more likeable. For a solid hour, Looper is alive with narrative jujitsu, a nice balance of action, drama, dark humor, intelligent plotting, stylish direction, the occasional startling visual, and strong acting from Gordon-Levitt and Willis.
And then the Looper becomes a completely different movie. Once the action shifts to Sara's farm is where this movie completely unravels. I just couldn't believe what was happening. The first half was so intriguing, intellectually stimulating, and thrilling, and then I got stuck on a farm and the movie turned into a lame version of Children of the Damned. I didn't come for a telekinetic kid movie; I came for a time travel movie. The second half of this movie is practically wall-to-wall telekinetic kid stuff. The action slows down to a crawl and the flurry of ideas turns to a trickle as we introduce Strong Single Mom and Weird Son. I may have a cold heart but I didn't care about these characters. I found the romance forced and Sara to be poorly developed. I found the kid annoying, and when he got mad and made his stupid mad face, it irritated me. Mostly I was irritated that the promise of the first half of the film had stalled out, and that this was where the movie was choosing to spend its dwindling time. It's like the movie has been swallowed inside out by this stupid telekinetic subplot. The climax is fine but why did we have to travel through Dumb Farm Rest Stop to get there? Is it so that Joe can learn to be a better person? I didn't buy that growth, especially with a kid as annoying and obviously dangerous as Cid. I suppose one night of sex with Emily Blunt (The Adjustment Bureau) could do the trick.
Besides the whole farm deal, there are other nagging questions I have that devalue Looper in my eyes.
1) So in the future the mob is the only entity with access to time travel, but all they sue it for is to dispose of bodies? That's it? Biff Tanner used a sports almanac from the future to become king of the world. Are you telling me an organization that has historically profited from gambling would make no use of foreknowledge for personal gain?
2) Why would the mob have the loopers kill their older versions of themselves? This seems like a natural conflict of interest that could readily be avoided. Instead of having that particular looper kill his future self, thus closing the loop, why not assign that future version to a different looper? That way you don't have to run the risk of the past looper letting his future self go. Or you could just never tell them what happened. For that matter, why does the mob have to send the guys back alive? Could they not simply just kill them and send the dead bodies 30 years back in time? This seems like an easier solution that also minimizes risk.
3) If you've just uncovered the power of time travel, why are you even bothering to send back your dead bodies 30 years into the past? Why not send your dead bodies back BILLIONS of years where the Earth is still forming, hot, and uninhabitable? I find this to be a better solution (I also wrote this solution in my own time travel screenplay, so there's that too). Why can't the mob feed dead bodies to dinosaurs? I'd love to see that.
4) You have a mob guy from the future, and you do nothing with that? Abe has one wisecrack about being from the future, and it's a good one, but otherwise this guy could have just been from the present. The movie does nothing with the juicy element of a mob boss from the future. Maybe he doesn't do as he's told and arranges for his own rule. Or maybe he utilizes a sports almanac and makes some prescient bets, huh?
5) The movie takes place almost entirely around the confines of Kansas City. I find it hard to believe that a criminal organization would be sending all its bodies to Kansas City. Perhaps the mob also sends people across space and time, otherwise this means that we're only following the future evil masterwork of the Kansas City mob.
6) I suppose you have to ask at what point do you really start to nitpick the whole butterfly effect of cause and effect paradoxes. With all time travel movies, there's going to be some degree of suspension of disbelief, because changing one action can have wide-ranging consequences. However, with Looper there are several instances that gave me pause. Firstly, there's the central idea of killing the Rainmaker as a child, which would negate the killing of the loopers, which would negate Old Joe seeking out the Rainmaker to kill. I'll look beyond that. So Old Seth, in the film's most horrifying sequence, starts noticing his fingers are disappearing, then his nose, and then his legs, etc. The mob is torturing young Seth to lure back the missing target. It's an amazing visual sequence, but are you telling me that cutting off young Seth's body parts would not have altered his future to a greater degree? I'm fairly certain when you start removing fingers and legs that Old Seth's timeline would have been dramatically altered and he would cease to exist or follow the exact path to wind up in the past again. For that matter, why even bother luring the older Seth back? Could they not just take care of him by killing young Seth? What are they going to do with young Seth? If they're just going to kill him then they should have just done that to begin with.
Johnson has plenty of thought-provoking questions he'd like to address within the bounds of a sci-fi action thriller. Would you kill a child if that kid were going to grow up and be a monster? Is redemption possible after doing horrible things? Could you kill your future version of yourself? Would you sacrifice everything to protect future misery? These are legitimate questions and Looper deserves credit for spending time to ponder them, but I just wish Johnson could have gone back in time and chosen a different path.
Coming off of the stupendous Brick and the perfectly enjoyable Brothers Bloom, my expectations for Johnson's third film were astronomical, especially given this crafty man's take on time travel. I love the premise, love the actors involved, and love the ideas toyed around with, but the movie completely falls apart at the halfway mark. The pacing gets slack, the story becomes forced, and Looper transforms into a different, unwelcome movie. I can't help but feel disappointed, partly from my expectations but also from the knowledge that Johnson could do better. The story just isn't as well developed as it carries on, and the telekinetic subplot feels like a dull leftover from another movie. After an invigorating first half, Looper crumbles under the weight of a weak subplot that consumes the movie. There's a good amount of thrills and intellectual stimulation aboard, but it's all concentrated in the first half of the movie. I can't recommend one half of a movie. I'll still eagerly anticipate Johnson's next project, but Looper is a sci-fi thriller that unravels at an alarming rate, turning a possibly great movie into a mediocre one.
Nate's Grade: C+