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#91
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(Don't make me put a kidding emoticon here) |
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#92
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Anyone play DOTA, a mod for WC3? IF not, check it out. PRetty sweet.
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#93
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Looky... now we are on the bestest game evah!
http://www.blizzard.com/ Oooo... and now it's linked here too. http://www.worldofwarcraft.com/
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"Have you heard of the Seattle Seven? That was me..." Last edited by TappyTibbons; 05-17-2007 at 09:10 AM. |
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#94
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Now playing Forza Motorsport 2 Wii Sports XBL Gamertag: LVX LIBERTAS OmicronPyro's Top 15 Title Screens |
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#95
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Dawn of War (or rather, Dark Crusade, which is what I've played) is excellent, but really epitomizes my inherent problem with the traditional RTS genre. There's just too damn much to handle in too short a time. Adding more depth and complexity is of minimal value, because there's already more there than most people can actually use in a real-time matchup.
I think there's much more potential in a modern turn-based WH40K game based on the tabletop game (and I know there was an old game like this that used the Panzer General engine, but it doesn't count for a number of reasons). I know Relic will never do this in the current groupthinking environment of the game industry, though.
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Valar morghulis. |
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#96
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#97
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"Have you heard of the Seattle Seven? That was me..." |
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#98
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"Have you heard of the Seattle Seven? That was me..." |
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#99
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I'm not sure it's so much a developer groupthink issue, but one more of catering to the playerbase. I'm positive one of the reasons CoH is more micromanagement-based is because fans bitched about Dawn of War being too simple to play. There's clearly space for a RTS that is a little more leisurely paced, but the problem is that the hardcore probably won't accept it. And honestly I feel real-time is probably the way to go with W40K videogames. I love turn-based games, but they don't really have that visceral "oh ****" quality that the setting needs. |
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#100
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Yup.
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Current:Rock Band 2 (8.5) Gears of War (9.0) Lego Batman PSP (7.0) Duke Nukem 3D (8.5) Avatar by Dougal. |
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#101
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Wow, I don't think anybody expected Blizzard to announce that.
Thinking about it I guess it makes sense, though. |
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#102
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Seriously, sounds like Dawn of War 2. ****ing A.
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#103
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"Have you heard of the Seattle Seven? That was me..." |
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#104
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#105
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Anyway, obviously it's Starcraft 2. Hilariously enough it sounds like it's taken even more from Warhammer 40k than before. Ex: jump packs are used by some troops, you can deep strike units onto the battlefield, and the Protoss/Eldar now have robots with long legs that tower above other units. Shameless as always, Blizzard.
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#106
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Space marines, attack!
![]() (That's prerendered, obviously.) |
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#107
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Currently Playing: Dawn of War 2 (mp), Brutal Legend, CoD:MW2 Game Review - Batman: Arkham Assylum - Fantastic Combining several genres into one complete package that is far stronger than the sum of its parts. Combat is easy to learn while being tremendously stylistic and enjoyable to watch and do - does the Dark Knight justice in a game, finally. The level layouts are interesting with new challenges thrown in at a frequent pace. Enjoyable plot which seems right out of a strong Batman graphic novel. Excellent voice work by the cast. Collectable are actually fun to hunt down thanks to the maps and the fun unlockables. Gamertag: drawkkaB SteamID: drawkcaB PSN: drawkkaB |
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#108
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I use my builder units a lot more in CoH that I do in most RTSes, particularly after I stopped using the worthless Infantry Command tree. You're constantly having to use them to build defenses, whereas in Dark Crusade you rarely use them in comparison. But Dawn of War already did all of that anyway. The only Necron unit that can capture points is their builder unit, they are formidible combat units for the IG, Ork builders can infiltrate (become invisible) for scouting purposes, etc. Now I really like that building defenses feature of CoH, but I don't see how it does anything that different than plenty of other RTSes in terms of using builder units. I guess I'm not sure what you mean by "typical builder unit". Personally I've always been kind of fond of C&C's extremely simple building system, but it definitely could use some evolution to bring about a similar level of tactics. |
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#109
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Did you hear that?
It's the sound of millions of Koreans orgasming at the same time.
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clever sig Last edited by Digital Geist; 05-19-2007 at 01:06 AM. |
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#110
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#111
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Well, Tappy got one thing right. That's counts for something, right?
Nah, it doesn't change the fact that he's acted like a complete idiot and lied about seeing vids that didn't exist.
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Current:Rock Band 2 (8.5) Gears of War (9.0) Lego Batman PSP (7.0) Duke Nukem 3D (8.5) Avatar by Dougal. |
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#112
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Infantry Command tree isn't bad at all, you just need to make damn sure you have map control when you go down it. The artillery route is great, and you can pop out some Howitzers long before the opposing player can get his heavy armor on the field. Rangers are great if the enemy goes tank heavy, but the reinforcements power needs definite work (been a community complaint for a long, long time). Quote:
I guess what I mean by builder unit is a unit that doesn't participate much into heavy combat and doesn't spend most of it's time building base improvements (for the record, I considering CoH's field defences to be about consolidating ground, not standard base building). I love the fact that I can bring my engie/pioneer to a firefight, gain some ground and consolidate and look at it the same way I do any other combat unit. There's a case to be made with the various builder units you describe for DoW, I agree, but I enjoy knowing my engies are never obsolete or an afterthought in CoH. It also helps that there's so few base structures to make. Because I don't need to worry about making building after building, I feel much more at ease bringing some engies to the fight. Just so you know, I did enjoy the DC demo, but I didn't quite sell me. There wasn't really that "wow" feeling I had when I played CoH. There's more than enough differences in the core gameplay to easily distinguish CoH from DoW, but you can see some influence in there. There's some things I really did enjoy from the DC demo though (adding "sargeants" to your squad was a very nice touch). Quote:
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Currently Playing: Dawn of War 2 (mp), Brutal Legend, CoD:MW2 Game Review - Batman: Arkham Assylum - Fantastic Combining several genres into one complete package that is far stronger than the sum of its parts. Combat is easy to learn while being tremendously stylistic and enjoyable to watch and do - does the Dark Knight justice in a game, finally. The level layouts are interesting with new challenges thrown in at a frequent pace. Enjoyable plot which seems right out of a strong Batman graphic novel. Excellent voice work by the cast. Collectable are actually fun to hunt down thanks to the maps and the fun unlockables. Gamertag: drawkkaB SteamID: drawkcaB PSN: drawkkaB Last edited by drawkcaB; 05-19-2007 at 01:34 AM. |
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#113
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IGN has screenshots:
http://media.pc.ign.com/media/850/850126/imgs_1.html And the trailer is up on youtube: http://www.youtube.com/watch?v=aUXoekeDIW8
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I am calling the newspaper with both phones. Last edited by Stay Puft; 05-19-2007 at 01:53 AM. |
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#114
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It's always hard to determine anything from screenies of a game that is from what I understand is far from being complete, but units of the same type seem to be clustered together tightly. There's also a screen with a zerg rush attacking terrans on the high ground, but there's way too many for it to be manageable.
Could be because they wanted nice screenshots, could be because the A.I. of this build is pretty dense and clusters units, but here's hoping it's because the units are arranged in squads. After Ground Control, R:TW, Rise of Nations, and CoH (and DoW, Hi DSS!) I can't go back to selecting individual units. It just feels way too archaic.
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Currently Playing: Dawn of War 2 (mp), Brutal Legend, CoD:MW2 Game Review - Batman: Arkham Assylum - Fantastic Combining several genres into one complete package that is far stronger than the sum of its parts. Combat is easy to learn while being tremendously stylistic and enjoyable to watch and do - does the Dark Knight justice in a game, finally. The level layouts are interesting with new challenges thrown in at a frequent pace. Enjoyable plot which seems right out of a strong Batman graphic novel. Excellent voice work by the cast. Collectable are actually fun to hunt down thanks to the maps and the fun unlockables. Gamertag: drawkkaB SteamID: drawkcaB PSN: drawkkaB |
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#115
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Hattori Hanzo: I can tell you with no ego that this is my finest blade. If, on your journey, you should encounter God... God will be cut. Kill Bill vol1 |
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#116
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Design-wise, Blizzard is stuck between a rock and a hard place. They've got the original game, which is generally considered to be one of the finest RTS games of all time, and which has a near-fanatical following in Korea, but they also have a great deal of new and innovative competition. How much can they really change their core formula without upsetting or irritating the people who brought such success to the first game? They can't overhaul it into something like CoH, because that might be so different from the original game that the hardcore players might just ignore it and continue playing the original.
I think they were right to further finesse their original gameplay model. It holds strong today, especially in multiplayer.
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PSN and XBL Gamertag: sola6loria |
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#117
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"Hell, it's about time."
It's early, but this still made me LOL.
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#118
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Valar morghulis. |
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#119
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#120
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I have to say I am excited. I have been waiting ten years for them to finish this story. I will not buy this game if I don't get to beat down Kerrigan with Raynor though.
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Never underestimate the predictability of stupidity XBL: Alfindeol Currently Playing: Ninja Gaiden: Dragon Sword (DS), Left 4 Dead (360), Overlord (360) Currently Watching: Wolverine (4/10), Saw 2 (2/10), Star Trek (7/10) |
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