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#31
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#32
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It seems to be that CoH is the Relic RTS for those who prefer the Total War style RTS, whereas Dawn of War is the favorite of those who prefer a classic RTS experience. It's a trend I noticed with some of my friends, and I'm gathering that my views vs. yours reflect that fact also.
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Currently Playing: Dawn of War 2, Batman: AA, (backlog) Game Review - Fallout 3 - Fantastic Starts out slowly and confusingly, but ends with a bang. Good story, but it's the little details and the NPCs that make the DC wasteland come to life. Gameplay transition from merely surviving the wastelands to thriving in it is fantastic. Immense freedom. Combat is generally fun and VATS is a nice system for the RPG inclined. Enemy AI is simple at best. Good visuals considering the scope of the game. Iventory management takes up far too much time in the game. Gamertag: drawkkaB SteamID: drawkcaB PSN: drawkkaB Last edited by drawkcaB; 05-13-2007 at 10:25 PM. |
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#33
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And it's hardly that units don't have to retreat or be coordinated properly in Dawn of War, either. I take it you don't have time to watch the replay I posted, but both commanders are forced to retreat fairly often. It's just nearly always for good tactical reasons (including morale, which CoH took from DoW), not because of some need to micromanage reinforcements. Realistically you shouldn't be retreating much in CoH anyway, you need to micro highly vulnerable halftracks near the frontlines. One of the biggest things I hate about CoH is that reinforcements affect your unit caps, it's just more annoying micromanagement. I'll take the streamlined action of DoW (and hopefully the rumored DoW2, as CoH's engine is great) anyday. I want to focus on the larger tactical decisions, like should I flank the enemy base with stealth/teleporting units, not whether I can get them safely home when they are wounded. That's why it's a much closer experience to something like Total War.Anyway, I understand trying to get somebody to play a new RTS is like trying to get somebody to play a new fighting game. But at least now I know why you are so bewildered that I'm not too into CoH. Whereas you saw it as something massively innovative and different (and a lot of people agree with you, I'm not saying there's nothing innovative about it) I saw it as a less interesting and more micromanagement-focused sequel to Dawn of War. Ah well. Last edited by DeadScreenSky; 05-13-2007 at 10:50 PM. |
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#34
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![]() Since it seems we are lining up RTS wise, I guess I'll have to try Rise of Nations now as well. Dammit!
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#35
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I'm sorry, I'm calling you out on the micromanagement/unit cap BS. Unless you are absolutely destroying your opponent in MP, unit cap is an absolute non factor in this game. I'll agree with you that it annoyingly impacts the campaign, but it's an absolute non-factor in MP and like any RTS worth it's grain of salt, MP is where the gameplay should really shine. Retreating is also a tactical decision in CoH. If you out-thought your opponent, you won't need to retreat in the first place, and if you do win the engagement you need to compare the disadvantages/advantages of keeping a beat up unit at the front. And what the hell is this "worry if they make it home safely" stuff? You issue the retreat order, they get an insane defense bonus and beeline home. Unless I fouled up, my units make it home safely, and if they didn't, it was my own damn fault. Futhermore, there is no instant death in CoH, ever. There's hard counters and soft counters. You make it sound like units die instantly, which is absolutely false. And no, I still don't totally understand why you don't like CoH. I think you want the game to be a game you already played before, and you're letting that fact get in the way of judging CoH by it's own merit. I don't think you've spent enough time playing CoH. I can't comment on anything you've said about DoW, but I've played more than enough CoH to know the better part of what you said is about that game is false. Quote:
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Currently Playing: Dawn of War 2, Batman: AA, (backlog) Game Review - Fallout 3 - Fantastic Starts out slowly and confusingly, but ends with a bang. Good story, but it's the little details and the NPCs that make the DC wasteland come to life. Gameplay transition from merely surviving the wastelands to thriving in it is fantastic. Immense freedom. Combat is generally fun and VATS is a nice system for the RPG inclined. Enemy AI is simple at best. Good visuals considering the scope of the game. Iventory management takes up far too much time in the game. Gamertag: drawkkaB SteamID: drawkcaB PSN: drawkkaB |
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#36
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Anyway, I will try it, when I find some time to actually play a game. Classes take a lot out of a person, you see.
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#37
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I would suggest you stop reading anything in this thread, and try the CoH demo. I understand that past history is always a strong influence, but always try things out anyway. Listen to those you agree with and those you don't. If I only listened to people who have the same tastes as I used to, I'd think playing a fake plastic guitar is the stupidest idea ever. Case in point, I just finished the Dark Crusade demo tutorial and plan on starting the two included missions tomorrow. If you don't like the CoH demo, then that's that, but at least you tried it. I sympathize with your class/time struggle. I'm only a few years out of University myself. If it's any consolation, after the first few months out on the job market, you'll have much more gaming time, oddly enough.
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Currently Playing: Dawn of War 2, Batman: AA, (backlog) Game Review - Fallout 3 - Fantastic Starts out slowly and confusingly, but ends with a bang. Good story, but it's the little details and the NPCs that make the DC wasteland come to life. Gameplay transition from merely surviving the wastelands to thriving in it is fantastic. Immense freedom. Combat is generally fun and VATS is a nice system for the RPG inclined. Enemy AI is simple at best. Good visuals considering the scope of the game. Iventory management takes up far too much time in the game. Gamertag: drawkkaB SteamID: drawkcaB PSN: drawkkaB Last edited by drawkcaB; 05-14-2007 at 01:57 AM. |
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#38
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). I just got sick of it pretty quickly, probably mostly because I already have a bunch of other RTSes I love. It doesn't help that the game still needs a lot of balancing and polish work, not really as much an issue for RTSs that are years old obviously. (Though it still feels pretty glitchy for something that has seen as many patches as it has. I mostly play Allies but I also know the Axis basically suck right now when it comes to balance, too.)And yeah, Rise of Nations is still my favorite RTS. I wish every other RTS would copy its various innovations, but so far that's pretty rare. I'm sure you'll love it. Rise of Legends is pretty cool too, but not as awesome. Quote:
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Of course retreating can be a tactical decision (though the full run back to HQ annoys the **** out of me), but you are going to get wounded and lose men even in battles that go your way. That means often at least individual squads need to go back to HQ (though like I said, micromanaging a halftrack helps prevent that - once I figured that out I did end up liking the game a bit more). It just slows down the game too much for my tastes. And if enemy emplacements/troops are inbetween your retreating troops and your HQ then the defensive bonus doesn't do ****. I'm saying it makes flanking tactics difficult. Quote:
I don't care if it has soft counters, my argument is that it relies too much on hard counters. In earlier versions of Dawn of War (which I didn't really like until Dark Crusade, FYI) the game relied heavily on hard counters. That can work great in fighting games, but I find it stifling in a RTS. Relic eventually toned them down because they felt they were bad for gameplay. (And actually playing the latest version of CoH it does seem like some of it has been toned down from earlier patches too. I'd have to check the patch notes to be sure, but there were a couple situations where guys I figured were dead survived longer than they should have.) Quote:
And I like new stuff in games, though I've certainly admitted the WWII theme is a gross turn-off. The problem is that CoH is derived so extensively from DoW that its problems are magnified in comparison. Of course you aren't going to understand my complaints about this because you don't play Dark Crusade period. Last edited by DeadScreenSky; 05-14-2007 at 02:07 AM. |
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It's a more streamlined experience, though I suspect going backwards in graphics (though they still look very nice) and extra features (no destructible terrain
) might take away a lot of it for you. That's what you get for starting with the game's less interesting follow-up, I suppose. 




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