Dungeons & Dragons: Wrath of the Dragon God Reviews
Worse they took Ismir, the original setting the writer/director used to run his old college D&D games in, and stuff in a whole bunch of oddly specific references to Greyhawk, an entirely different D&D world.
Now I'd love to see a Dungeons & Dragons movie set in Greyhawk someday--but cramming a bunch of random Greyhawk lore into the setting from the first movie is nothing but confusing and frustrating.
There aren?t any dungeons or dragons for the 51 minutes, rendering the title misleading. And by the time the ice dragon graces the screen with its surprisingly decent visual effects, I no longer cared. There was way too much talking without the interesting characters or good dialogue to give it any form of interest.
It doesn?t feel like it was put together with any good intentions, even the intentions of making money. Dungeons and Dragons: The Elemental Might lacks the spirit of its predecessor, but has the same cheap look and lack of quality. Courtney Solomon did a better job as the director of Dungeons and Dragons than Gerry Lively did of Dungeons and Dragons: The Elemental Might, because at least Courtney Solomon had something vaguely interesting to work with, while Dungeons and Dragons: The Elemental Might has little dragons, less dungeons and no might. Dungeons and Dragons: The Elemental Might is absolutely abysmal.
The main problem is that Dungeons and Dragons: The Elemental Might is excessively short on action. You're likely to find more action by reading this review of Dungeons and Dragons: The Elemental Might than you are by watching it. It's too short I on action, dragons and Bruce Payne.
Bruce Payne still has the spirit in him, but his role and screentime is way too small. It's easy for him to steal the show, but there isn't much of a show for him to steal so it isn't much of an achievement. He's the most genial presence though.
So Dungeons and Dragons: The Elemental Might is a terrible sequel to an unimpressive movie and squanders $10 million that Jim Jarmusch could have put to better use any day.
Payne reappears in this sequel despite seemingly being killed convincingly in the first film (minus his blue lipstick) but this time he's up against a team of five challengers. These five challengers/adventurers are the most boring and unimaginative looking set I've seen in an adventure film, surprisingly female orientated the team look drab and silly yet admittedly close to D&D lore but uninspiring none the less.
The whole film is pretty dull really with nothing much happening right up until the end where there is some decent dragon action, I think D&D followers will get more of a kick out of this but newcomers will be less enthralled. I have seen worse but this isn't quite as cheesy as the first, now that must be a surprise. Nice poster art though.
Before Seeing: I really need see this film before I die... in fact, I suspect this to kill me.