Spy Kids 3-D - Game Over Reviews

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August 1, 2003
It's the charisma of the child stars which carries the picture. And the infectious energy of the creator, whose frothy franchise has now run its course.
July 29, 2003
I like the movie, but hate its presentation.
July 28, 2003
[I]t's not really a movie, it's a video game that doesn't work.
July 25, 2003
A movie that aims for the fun and sensation of being inside a video game, but not a whole lot more.
July 25, 2003
Differs from its predecessors in some important -- and occasionally unfortunate -- ways.
July 25, 2003
This third installment follows up on the thrills and dazzling visuals that charmed audiences in the first film.
July 25, 2003
Rodriguez may have overreached his abilities with this film.
July 25, 2003
For those who like a plot along with their car races and lava surfing, it's game over, quickly.
July 25, 2003
Starts off with a burst of energy but becomes tedious midway through.
July 25, 2003
Spy Kids 3-D is kind of exhausting, and the many-tiered virtual reality universe numbs the mind after a while. But Rodriguez manages to work in some nicely cornball messages.
July 25, 2003
Two-D or 3-D, this Spy Kid would be dull in any dimension.
July 25, 2003
IMAX this isn't.
July 25, 2003
This is really just an excuse for blink-and -you'll-miss -them appearances by characters from the previous two films.
July 25, 2003
No matter how shaky the acting gets or how threadbare the plot becomes, Spy Kids 3-D always gives you something wonderful to look at.
July 25, 2003
The story is tedious, and the dialogue can sound hokey to adult ears.
July 25, 2003
While there's a certain rough charm to the handmade virtual reality world [Rodriguez] creates, the movie still has the undeniable drawback that it causes a headache.
July 25, 2003
The clever action and throwaway flights of fancy come close to making it worth the 3-D headache.
July 25, 2003
The film itself is practically a Saturday-matinee tribute to the Atari Hall of Fame -- from Tron to Q*bert -- and almost reproduces the druggy, hyperactive 2-D world of Nintendo.
July 25, 2003
Game Over is exactly that: a popular franchise run, if not into the ground, at least one beat beyond where it should have ended.
July 25, 2003
The 3-D effect isn't as breathtakingly crisp as it is in James Cameron's Ghosts of the Abyss for the IMAX format, but it's still a blast to experience, especially for first-timers.
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