Ultramarines: A Warhammer 40,000 Movie Reviews
That said, it's been out for a whole two years, and I only watched it today. Although I've been very excited for it, I think I kept finding excuses not to, because I was just so, so certain that it was gonna blow.
And, I guess it did blow a little, but that's the great thing about having such low expectations, you're not disappointed, and when something's even remotely decent in some aspects, a big deal! Nearly 90% of the issues that Ultramarines had can be chocked down to the poor quality of its animation. I'll never understand how the CGI in Warcraft III was so fantastic all the way back in 2002, and yet 10 years later we're still spewing out a load of crap that pales in comparison.
Other than the animation though, Ultramarines was a decent enough watch. It was not hugely long, and I can imagine that anybody who is not familiar with the 40K universe would be having a lot of trouble understanding just what the Hell was going on. This isn't necessarily a bad thing though. Sure, pandering to pre-existing fans totally limits your marketing base, but if the die-hard fans doesn't like what you do on something as cult as a Games Workshop product, then you may as well have not bothered, 'cause you're nailing that coffin shut after your first shot. Again though, I cannot speak for someone who's never immersed themselves in the 40K mythos, so this review is accurate for those like me, who have.
Best of all, the voice actors were all damn fine, solid choices. Terence Stamp (Elektra, The Adjustment Bureau) as the Ultramarine Captain Severus was probably the best of the bunch; though John Hurt (Alien, Hellboy) as Imperial Fist Chaplain Carnak and a personal favourite of mine, Sean Pertwee (Dog Soldiers, Doomsday) as Ultramarine Sergeant Proteus were both brilliant to hear.
At the end of the day, Ultramarines changed no lives, challenged no conventions, and brought tears to exactly zero eyes. What it did do though, hypothetically and hopefully, is to pave the way for a slew of Warhammer films, maybe get some Night Lord mythology up and running, or see Sigmar make it to the screen. Ultramarines proves that, though there's room for improvement, there's room for improvement. It's not a dead end venture. And that was really the only way that it could truly have failed, so kudos.
The acting was as good as it could get with the poorly constructed script, and the filming, angles, and visuals were beyond horrid for such an esteemed business of origin.
The animation, although released in 2011, were no better than video game graphics of the 90's; and the filming style resembles that of a brand new teenage machinima film maker (an individual who uses game engines to make short films). Essentially, an unnecessary amount of way-too-overused stereotypical action shots and slow-motion clips that completely take away from the effect of a heart-pounding battle scene.
The pace of the film is so spastic and unappealing that it makes the viewer wonder when the film will finally end.
I have much higher expectations from games workshop, they should know better than to release material such as this.
It lost me 15 minutes into the movie and as of right now it's playing in the background. As a person who has only heard about Warhammer by a small group of peers who played Dungeons and Dragons about 18 years ago I know nothing about the books or the game. That being said I don't think that is important to write something about this particular movie.
One thing that baffles it's how people can't get the anatomy of the body right when portraying a person in a suit of armor wich in itself makes it unwatchable. No military tactics in this movie, if you are going to do a movie about people shootig at things at least make those shootings interesting instead of a steady shot of people firing at something off screen. Sword play in this movie is a bad joke.
There is no plot in this movie, not really. Group of "rookies" go to space accompanied by two old dudes that know war and they shoot at things that shoot at them that are the bad guys. Then there are some demons and demons are bad because they do bad things. The bad guys are super threatening, strong, intelligent and deceiving excepting those times in wich they don't.
One thing is to have a dark setting and then there's just dull. The movie it's gray and black and brown. There are no particular sights or things to look at just a series of dark small rooms and then open areas with walls made of smoke. It figures making an actual background would be to taxing.
The character design is lame in the sense that everybody pretty much looks the same facewise. There are no individuals in this movie and maybe it has something to do with the fact that they are ultramarines. But one thing is: "There is no I in a team" and then there's: "There is absolutly nothing that can tell me apart from another person attitude or character wise". At the very least there is no drama and no I'm looking at a family photo and then I die later marine.
And there is nothing more to write about this movie. It took me more time to write this than to play the damn thing. And this being the first text I write as a review the only one more thing I could write about this movie is: This would have been perfect in those days when I was 10 years old and had nothing to do in a sunday morning but watch T.V.
A squad of heavily armored Space Marines engage in a rescue mission and shoot stuff
The animators seemed to make up for the paper thin plot by adding over-the-top actions scenes which are cool, but unnecessary. Being a fan of 40k (Though I've been drifting away from GWs overpriced models for about a year now), I found it enjoyable and not a complete waste of time. However, to someone with no prior knowledge or fandom of the franchise, the movie is jarring, confusing and boring. If the animators had done a large battle (Macragge, Rynns World, any one of the Black Crusades), the movie would have been infinitely better, even to an outsider. Instead, we are left to ponder why 10 men are given complete control of a Strike Cruiser built for 100 (plus support).