Mixing live-action with computer-generated images, it looks like the novels, talks and bleeds like the novels, is as muscular and voluptuous as the novels -- and it leaves you breathless as only a movie can.
Once the novelty of its considerable razzle-dazzle wears off, the film just sits there, because Rodriguez has made one simple, but fatal, mistake: As cinematic as they are, Miller's graphic novels aren't movies.
Except for the striking images, it starts to fade even as you're watching it. It is such a bold and striking movie, however, that for the first time we can appreciate the full potential of what Rodriguez has wrought.
A redemption saga as overripe with religious allegory as it is anything else, in search of a confession booth or maybe just the hard stuff straight up or even a cold shower. But you won't simply leave it behind. It hurts too good.
It'll be interesting to see how time treats City's novelty value once live action/computer screen hybrids become more common. Right now it looks like one of the movies that will define its year even more than the Kill Bill duo did.
Sin City is one of those films that you know going in is either going to be super-cool or ultra-awful. And in this case, depending on how you look at it, you can't lose or you can't win, because it's both.
Sometimes it all seems as schematic as a theme park attraction. Mostly, though, the movie comes across like the fever dream of a smart, put-upon adolescent who'd been up all night watching every black-and-white crime movie made since the sound era.