Jumanji: Welcome to the Jungle (2017)
Critic Consensus: Jumanji: Welcome to the Jungle uses a charming cast and a humorous twist to offer an undemanding yet solidly entertaining update on its source material.
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Critic Reviews for Jumanji: Welcome to the Jungle
It strikes the balance between referencing its nostalgic origins without being obnoxious or obsequious in doing so.
"Jumanji: Welcome to the Jungle" makes the original "Jumanji" look like a towering cinematic achievement.
Mostly great fun, with Jack Black outrageously entertaining as a teenage girl. But we need to talk about Karen. As Ruby Roundhouse, Gillan is stuck in less clothes than one of Rihanna's backing dancers.
The movie has amusingly broad performances; good, bloodless scares ... and self-empowering life lessons too bland to be specious. You could do far worse.
Like a video game, the narrative lacks any character development, relying on obstacles, chases, and the threat of elimination. Hart delivers his one-liners with precision and verve, and Johnson is sweetly funny as the muscular incarnation of a gawky nerd.
But what the film lacks in depth, it balances in detail. Black's soft - but not comically squeaky - voice gives Bethany the soul she lacked in hot girl form, back when all the screenwriters could think of to have her do was take selfies.
Audience Reviews for Jumanji: Welcome to the Jungle
Welcome to the jungle...really? Is that the best they could come up with? How many movies have used that in one way or another now? So at the end of the first movie (in 1969) the board game Jumanji was thrown into a river by Alan Parrish; 26 years later (1995) its somehow ended up in France apparently. Fast forward to 1996 and the board game has once again been discovered...but back in America? (I trust that wasn't supposed to be the same beach from the first movie). Anyway the game has somehow evolved with the times and is now a videogame console; and once again it lures another unsuspecting youth into its jungle themed clutches. Fast forward again to 2016 and four students will also discover the board game which will trigger the same things that happened before. And round and round we go. So I gotta admit that I liked the idea that this mysterious game can somehow evolve with the times. Back in the first movie (1969) it was a board game to blend in with the era. Now its a videogame console which of course is perfect for this era. The whole idea of the protagonists choosing a game avatar to play as which then turns out to be their live action avatar once inside the game is pretty cool (although [i]Red Dwarf[/i] did it first). This does inevitably lead to very stereotypical characters which is deliberate...but doesn't excuse the stereotypical teenage protagonists which wasn't deliberate I'm guessing. Yeah so the teenagers, they're a straight 'Breakfast Club' type bunch for sure. You've got the jock, the nerd, the princess, and the weirdo. So yeah its a complete rip-off. I really felt like they could of done better with these characters despite the movie being full of deliberate cliches and stereotypes. As for the avatars they are also rather cliche, naturally. The Rock is of course just playing the same character he always does, basically himself. Jack Black is the squat, spectacled, old fashioned looking professor type. Kevin Hart is the goofy sidekick type. And Karen Gillian is Lara Croft essentially. One thing that did get me thinking was the in-game characters, the baddies and the in-game guide. The in-game guide and various baddie henchmen all seemed to act like actual videogame characters on rails. In other words they don't interact with the protagonists on a personal level, they just do and say what they were programmed. But some henchmen and the main villain (Bobby Cannavale as Professor Van Pelt, same name as the big game hunter from the first movie) seemed to not do this. It did seem like Van Pelt behaved differently and not in a programmed way like the others, almost as if he were a real person. Now in the original movie we never saw the jungle in the game, obviously this time we do. Alas its not really been visualised that well in my opinion. I always had the impression the jungle was set in an old fashioned British colonial type era mixed with a bit of [i]Tarzan[/i] type fantasy. Like the exterior of the board game indicates. Of course as the game evolved so did the interior jungle it seems. This unfortunately has led to all sorts of modern crap turning up like military choppers, motorbikes, modern guns and weapons, ridiculous chase sequences, and lots of explosions. Now I'm sure some people will have liked these elements but for me it totally ruined the entire feel of the movie, or at least the look and feel I was hoping for. Gone is the possibility of quaintness and charm, enter vast CGI chase sequences on-board a military chopper (being chased by man eating CGI rhinos. Why didn't they just shoot them?). Stupid chase sequences with hordes of motorbike riding bad guys. Lots of gunfire, explosions and of course the obligatory martial arts sequences from Ruby Roundhouse. I might add that Ruby Roundhouse spends lots of time trying to learn how to flirt and act sexy to distract some bad guys, but ends up just kicking the crap out of them. Her entire character is utterly pointless, why did we need all that shit when she can just beat them up. Its like one sequence where The Rock's character says he knows CPR but doesn't actually do it when its required. He just stands there and gives instructions to another character, eh?? Its really such a shame that this movie went down the route it did. Obviously there was gonna be CGI involved, obviously there was gonna be greenscreen involved, but Jesus Christ could they not do any better than this?! Most of the CGI is bad, real bad. Most of the greenscreen is obvious, real obvious. In fact it gets noticeably worse towards the end in my opinion. There are barely any practical effects which the first movie did incorporate in places. This movie is just ugly from top to bottom and its not helped by all the ludicrous action sequences. Its like half the movie wants to be like [i]The Phantom[/i], and the other half like [i]Rambo[/i]. Its such a clash of genres and tone. There is also a large plot hole in the way this story works, I think, unless I missed something. In the original Alan Parrish goes back to the point where he started playing the game in 1969 and changes time. This is obviously meant that Judith and Peter would never have played (in 1995) and wouldn't know anything about the game or Alan (having never met him). In this new movie the protagonists meet up with the kid (Alex) who got trapped in the game from 1996. When they all leave Alex goes back to the point he started playing in 1996 and changes time. So if he changed time, how come the four main protagonists still remember everything when they get back to their present day of 2016? Surely there's a chance they would never have ended up playing the game, or the game wouldn't have ended up in the school (?). Anyway once again I find myself completely mystified by a modern movies success. How on earth did this pile of crap make so much money? How on earth did people find this enjoyable?? I could maybe understand it if this was an original movie and the first had never existed, but it does exist! I simply cannot fathom how anyone can accept this utter garbage after the excellent original movie (complete with a terrific Robin Williams) which came out back in 1995. There are some neat little touches here and there, I like the evolution and mystery of the game, and Jack Black is always a pleasure. But apart from that, this was yet another cookie cutter Dwayne Johnson flick. CGI laden trash of the highest order.
Dwayne Johnson and Kevin Hart re-team in the ever so bankable adventure romp, chock full of more laughs than most comedies, as gamers sucked into the titular game, forced to work together. If fun at the movies is your go-to, go to this one then.
Jumanji: Welcome to the Jungle is a twenty-year plus sequel that is way more fun than you would have expected for a twenty-year plus sequel. It's updated to modern-day by ditching a living board game and instead transporting four Breakfast Club high school stereotypes into the world of an old school adventure video game. The biggest boost is the camaraderie and comic interplay of the four leads (Dwayne Johnson, Kevin Hart, Karen Gillan, Jack Black), each blessed with memorable moments to shine and a satisfying arc. The adults are great at playing as children-in-adult-bodies. The film does a good job of introducing the rules of its world while also explaining the mechanics of video games (cut scenes, life meters, re-entering the game), at the same time holding your hand through it all. The satire of video games is often amusing like the strengths/weaknesses discussion, and there's a very good reason why Gillan is dressed in a skimpy outfit, which even the movie calls out. It's a simple story told without subtlety but this movie is packed with payoffs and spreads them evenly throughout. The actors are truly delightful and this should be a breakout role for Gillan. She is very adept at being silly with physical comedy and has a wonderful bit where she tries to seduce some guards after some flirting coaching from Jack Black. Thankfully, Black being a self-obsessed teen girl on the inside doesn't veer into transphobic/homophobic mockery. The awkwardness of the body swap scenario is never forgotten, which lends itself to consistent comedy and heart. There are a lot of great little moments and enjoyable set pieces. Jumanji is a tremendously fun movie that won't insult fans of the original. If you're looking for an unexpected amount of entertainment this holiday season, check out the Jumanji sequel and one of the year's best comic teams. Nate's Grade: B+
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