Da 5 Bloods
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I May Destroy You
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"Walk With Me" takes a welcome break from Rick and the prison to introduce season three's highly anticipated new villain, The Governor.
"Walk With Me" worked, despite its sometimes clunky mechanics, because it expanded the universe considerably.
The Walking Dead has been a headache in the past. But there's no doubt it's making headway. I don't think anyone can argue this season isn't headed in the right direction.
Sunday night's episode... marked the debut of the fan favorite villain from Robert Kirkman's comic series, the Governor, played with equal measures of charisma and implied menace by British thespian David Morrissey.
To gain sight of a different shade of this world through Morrissey's galvanizing portrait of the Governor represents The Walking Dead's most promising direction since the series began.
The meat of this episode focused entirely on a new character. That's a thrilling risk for a show to take - and if you ask me, it's a risk that paid off for Dead.
"Walk With Me" sets up what will presumably be this season's big conflict: the inevitable confrontation between Rick and his small band of misfits, and the Governor and his army.
This must've been an A+ episode because we're at 800 words now and we still haven't mentioned the return of Merle, the Killer Redneck to the story.
We look forward to learning more about the Governor and his bizarre, sadistic behavior, but for now "Walk With Me" only shows us so much.
The TV series has gone for the exact opposite approach as far as the appearance of The Governor and Woodbury - and while I love the comic book, I think this depiction works very well.
"Walk With Me" was another tense, solid outing for what, in the early stages, is shaping up to be the most consistent season so far.
"Walk With Me" toned down on the zombie threat, but introduced something much greater.
There's a lot of information thrown at the audience in this episode, but it's consistently fun to watch.